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Patch 7.41

24 March 2026 · previous: 7.40c · next: 7.41aSource: Valve ↗

Meta shift so far

Meta shift isn't available for 7.41. It's calculated for patches released after 3 Nov 2026, when our match data starts. The next patch will show here from its first hours.

General gameplay changes

Global Changes

  • ◆Facets removed from the game
  • ◆Innate abilities no longer scale with other abilities' level
  • ◆All innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis
  • ◆Abilities that improve with hero level have base value and increment value. Some also have amount of levels required for incrementAbilities that improve each level provide their increment value at level 1
  • ◆Added UI icon that shows you which parameters increase with hero level and what is the current valuePressing ALT key will show base value and increment of the ability
  • ◆Some non-innate ability might have this per level UI as well
  • ◆Abilities that had 'per level up' scaling changed to be 'per level'
  • ◆This mostly affects heroes reworked in update 7.40 and Largo
  • ▲Flagbearer Creep Experience Bounty increased from 57 to 60
  • ◆First +1 siege creep timing decreased from 35:00 to 30:00
  • ◆Second +1 siege creep timing now occurs at 60:00
  • ◆Adjusted the meeting point of the lane creeps toward the offlane
  • ◆Now offlane creeps are slightly slowed upon leaving the base for a couple of seconds
  • ◆Safe lane creeps are slightly accelerated upon leaving the base for a couple of seconds
  • ◆Both of these changes are effective until the 7:30 mark
  • ◆All sections of currents now give a max movement speed bonus of 150Previously was only provided by sections on the base and near it, while other sections provided max bonus of 100

Map Objectives

  • ◆Tormentor
  • ◆Tormentor's spawn preference has switchedNow begins in the Bottom Chasm
  • ▲Unyielding Shield Base barrier increased from 2000 to 3000
  • ▲Unyielding Shield Barrier upgrade per minute increased from 20 to 50
  • ▼Unyielding Shield Base barrier regen decreased from 40 to 20
  • ▲Unyielding Shield Barrier regen upgrade per minute increased from 3.5 to 5
  • ▼Reflect Base damage reflection percentage decreased from 50% to 30%
  • ◆Reflect radius can now be seen by holding ALT key
  • ▼The Shining base damage decreased from 60 to 20
  • ◆The Shining damage now increases by 2 per minute
  • ◆Now has 25% Status Resistance
  • ◆No longer deals damage to neutral units
  • ◆Player that got Aghanim's Shard will no longer receive 175 goldTotal team gold reward decreased from 875 to 700 (total networth change decreased from 2275 to 2100).
  • ▼Reward if all players have Aghanim's Shard decreased from 455 gold to 415 gold
  • ◆Roshan's pit preference has switchedNow begins in the Top Pit
  • ◆Wisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown
  • ▼Wisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc)

Terrain Changes

  • ◆Tormentor spawns have been positioned closer towards Lotus Pools
  • ◆Tormentor spawn areas have been reduced to low ground relative to the lane's level
  • ◆Lotus Pools have been moved slightly closer to their respective offlane tower
  • ◆Twin Gates slightly moved away from the stairs towards the map border
  • ◆The watcher between the safe lane tier 1 tower and the tormentor has been repositioned
  • ◆Result:
  • ◆Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate
  • ◆Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream
  • ◆Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate
  • ◆Ancient neutral camps near stream ends demoted to medium camps and moved slightly towards bases
  • ◆Medium neutral camp near offlane defender's gate has been demoted to a small neutral camp
  • ◆The tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet
  • ◆Radiant safe lane small camp has been slightly moved north away from the lane
  • ◆Radiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location
  • ◆Radiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower
  • ◆The ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
  • ◆The medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
  • ◆The medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp
  • ◆The medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp
  • ◆Removed several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp

Mechanics Changes

  • ◆Health Restoration
  • ◆Health Restoration now applies to all forms of life gainPreviously, it did not apply to incoming heals
  • ◆Incoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplification
  • ◆Spells that previously had a separate value for incoming heal reduction now only modify Health Restoration* Eye of Skadi's Cold Attack * Spirit Vessel's Soul Release * Omniknight's Guardian Angel with Aghanim's Scepter * Pudge's Rot with Aghanim's Scepter
  • ◆As a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals* Sange * Kaya and Sange * Sange and Yasha * Abyssal Blade * Orb of Frost's Frost * Orb of Corrosion's Corrosion * Crippling Crossbow's Hobble * Jidi Pollen Bag's Pollinate * Item bonus from Crude enchantment * Abaddon’s Withering Mist * Drow Ranger’s Frost Arrows with Aghanim’s Scepter * Slark's Saltwater Shiv
  • ◆Lifesteal and Damage Manipulations
  • ◆Physical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifestealThis affects the following: * Aeon Disk * Bloodstone * Consecrated Wraps * Veil of Discord * Prophet's Pendulum * Audacious Enchantment * Abaddon's Borrowed Time with Aghanim's Scepter * Beastmaster's Wild Axes * Bounty Hunter's Shadow Walk with talent * Bristleback's Bristleback * Centaur Warrunner's Stampede * Grimstroke's Ink Trail * Grimstroke's Soulbind with talent * Hoodwink's Hunter's Boomerang * Leshrac's Pulse Nova with talent * Lich's Frost Shield * Luna's Lunar Orbit * Kunkka's Admiral's Rum * Mars' Bulwark * Nyx Assassin's Burrow * Ogre Magi's Fire Shield * Oracle's False Promise * Pudge's Flesh Heap * Shadow Demon's Menace * Spectre's Dispersion * Treant Protector's Living Armor * Underlord's Invading Force * Undying's Flesh Golem * Ursa's Enrage * Visage's Gravekeeper's Cloak * Warlock's Golem with talent
  • ◆Historically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore
  • ◆The only amplification that is not taken into account is increased damage against illusions
  • ◆Miscellaneous
  • ◆All sources of reflection damage now have an ALT-note detailing mechanics of reflected damageThe following items and abilities deal reflected damage: * Tormentor's Reflect ability * Blade Mail (both active and passive) * Chipped Vest * Rattlecage * Axe's Counter Helix * Bristleback's Quill Spray triggered by Bristleback passive * Centaur Warrunner's Retaliate * Nyx Assassin's Spiked Carapace * Queen of Pain's Scream of Pain * Razor's Storm Surge * Shadow Demon's Disseminate * Spectre's Dispersion * Tidehunter's Anchor Smash triggered by Kraken Shell passive * Viper's Corrosive Skin * Warlock's Fatal Bonds
  • ◆Reflected damage cannot be reflected back
  • ◆Lifesteal and Spell Lifesteal don't apply to reflected damage
  • ◆Reflected damage doesn't affect Debuff Immune units
  • ◆Units with free movement now can miss their attacks when attacking uphill targetsAffected units: * Batrider during Firefly * Dragon Knight during Elder Dragon Form with Aghanim's Scepter * Lina during Flame Cloak * Terrorblade's Reflection illusions

Neutral creeps

Kobold Foreman
  • ▲Damage increased from 22–24 to 24–26
Kobold Soldier
  • ▲Damage increased from 20–21 to 22–23
Kobold
  • ▲Damage increased from 13–14 to 15–16
Vhoul Assassin
  • ▼Damage decreased from 30–32 to 25–27
Ghost
  • ▼Damage decreased from 45–50 to 38–43
Harpy Stormcrafter
  • ◆Chain Lightning: Damage rescaled from 140/180/220/260 to 120/170/220/270
Satyr Tormenter
  • ◆Shockwave: Damage rescaled from 160 to 140/160/180/200
Warpine Raider
  • ◆Seed Shot: Damage rescaled from 100 to 80/95/110/125
Boglet
  • ◆Arm of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldownPreviously affected other copies of this ability
Croaker
  • ◆Tendrils of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldownPreviously affected other copies of this ability
Ancient Croaker
  • ◆Congregations of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldownPreviously affected other copies of this ability
  • ◆Congregations of the Deep: Radius is now affected by Area of Effect bonuses
Ancient Marshmage
  • ◆Water Bubble (Large): Radius is now affected by Area of Effect bonuses

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