▼Cast Range decreased from 600/700/800/900 to 600/675/750/825
◆Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility
Shadow Fiend
▲ Buff2 changes
Hero
▲Agility gain increased from 3.5 to 3.6
Necromastery
▲Souls on hero kills increased from 3 to 4
Phantom Lancer
◆ Mixed16 changes
Hero
▲Agility gain increased from 2.8 to 3.4
◆Removed Divergence and Lancelot facets
Illusory Armaments
◆Ability Reworked
◆Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
Phantom Rush
◆No Longer provides bonus Agility while active
◆Cooldown rescaled from 13/10/7/4s to 15/11/7/3s
◆Now provides 20/30/40/50% evasion while rushing
◆No longer has a 2s linger effect
◆Evasion bonus is lost once the target is reached or the rush is cancelled
◆Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range
◆Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance DamageSpirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier
◆Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
◆Level 25 Talent +1 Lunar Blessing Damage per Level replaced with +30 Lunar Blessing Damage
Dragon Knight
▼ Nerf4 changes
Hero
▼Base Agility decreased from 16 to 14
Elder Dragon Form
▼Bonus Attack Damage decreased from 20/60/100/140 to 20/50/80/110
Talents
◆Level 10 Talent 30% Breathe Fire Damage Reduction replaced with -2s Breathe Fire Cooldown
◆Level 20 Talent +85% Breathe Fire Damage/Cast Range in Dragon Form replaced with +60% Breathe Fire Damage/Cast Range
Dazzle
◆ Mixed5 changes
Hero
▲Base Strength increased from 18 to 19
◆Damage at level 1 unchanged
▼Intelligence gain decreased from 3.7 to 3.5
▼Damage gain per level decreased from 3.5 to 3.4
Nothl Projection
▼Aghanim's Shard healing amplification decreased from 20% to 15%
Clockwerk
▼ Nerf2 changes
Jetpack
◆Now can be toggled on and off for the duration of the buff. Toggle cooldown: 1s
Overclocking
▼Rocket Flare cooldown increased from 3s to 3.5s
Leshrac
▲ Buff1 change
Split Earth
▲Radius increased from 135/160/185/210 to 150/170/190/210
Nature's Prophet
◆ Mixed8 changes
Hero
▼Agility gain decreased from 3 to 2.6
▼Damage gain per level decreased from 4.1 to 3.9
Spirit of the Forest
▼Bonus damage per tree decreased from 3% to 2%
Nature's Call
▲Mana Cost decreased from 120 to 100
▲Treant attack range increased from 100 to 125
▲Treant damage increased from 15/23/31/39 to 16/24/32/40From 13–17/21–25/29–33/37–41 to 14–18/22–26/30–34/38–42
▲Treant movement speed increased from 300 to 305/310/315/320
Curse of the Oldgrowth
▼Curse radius decreased from 1200 to 900
Dark Seer
▲ Buff3 changes
Hero
▲Base Intelligence increased from 21 to 22
▲Damage at level 1 increased by 1 (from 52–58 to 53–59)
Vacuum
◆No longer affects invulnerable units
Clinkz
◆ Mixed17 changes
Hero
◆Removed Suppressive Fire and Engulfing Step facets
◆Removed Tar Bomb ability
◆Removed Bone and Arrow innate ability
Infernal Shred
◆New innate ability. Passive, can't be leveled up
◆Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 secondsDoesn't affect the target's armor directly. Simply improves attacks only for Clinkz and his skeletons
Strafe
▼Skeleton Archers attack speed factor decreased from 60% to 50%
Searing Arrows
◆Returning as base ability
◆Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
◆Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
Death Pact
◆No longer creates Skeleton Archers
Skeleton Walk
◆Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
◆Skeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
◆Also applies to Burning Army
Burning Barrage
◆No longer slows the targets
Burning Army
▼Spawn Interval improved from 0.15s to 0.1s
▲Skeleton count increased from 5 to 6
Talents
◆Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot
Omniknight
▲ Buff4 changes
Hero
▲Base Armor increased by 1
Repel
▲Cooldown decreased from 55/50/45/40s to 50/45/40/35s
Hammer of Purity
◆No longer disabled by Silence
Guardian Angel
▲Cooldown decreased from 110/100/90s to 100/90/80s
Enchantress
▼ Nerf9 changes
Rabble-Rouser
▼Damage amplification changed from 10% + 4% per Enchantress level to 4% + 4% per Enchantress level up
◆Now also affects units that come under Enchantress' control
Enchant
▼Creep Attack Damage Bonus decreased from 0/25/50/75 to 0/20/40/60
◆Enchanted units may now be bound to a persistent hotkey
Little Friends
◆Affected creeps now gain damage buff from Rabble-Rouser for the duration in case they did not have it
▼Bonus Attack Speed decreased from 100 to 70
Talents
◆Level 10 Talent +10 Enchanted Creep Armor replaced with +5 Armor for Enchantress and her unitsRequires at least 1 level of Enchant
▼Level 20 Talent Divine Favor Heal Amplification decreased from +20% to +15%
Spectre
◆ Mixed38 changes
Hero
◆Now an Agility Hero
▲Base Damage increased by 2
◆Base attributes unchanged
◆Damage at level 1 unchanged (48–52)
◆Attribute gains unchanged
▼Damage gain per level decreased from +2.8 to +2.1
▼Damage at level 30 decreased by 27 (from 149–153 to 122–126)
◆Base Attack Time worsened from 1.7s to 1.8s
▲Base Attack Speed increased from 90 to 110
◆Removed Forsaken and Twist the Knife facets
◆Removed Spectral innate ability
Desolate
◆Now an innate ability. Passive, improves with Spectre's level
▼Damage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up
Spectral Dagger
▲Mana Cost decreased from 110/120/130/140 to 100/110/120/130
◆Spectre's illusions now also benefit from the Shadow Path
Shadow Step
◆Reworked into a basic ability
◆Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
◆On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
◆The Reality sub-ability may be used to teleport to the illusion, destroying it
Dispersion
▲Min Radius increased from 300 to 350
Reality
◆Can no longer be cast to no effect
◆Now has a distinct sound between casts on Shadow Step and Haunt illusions
▲Mana Cost decreased from 40 to 25
◆Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
◆Now disabled by roots
◆Now always destroys the target illusion
Haunt
◆Now Spectre's ultimate ability
◆Mana Cost rescaled from 150 to 125/150/175
◆Duration rescaled from 6s to 5/6/7s
◆Cooldown rescaled from 160s to 180/160/140s
▼Haunt Outgoing Damage decreased from 80% to 30/55/80%
◆Each illusion now spawns from the direction closest to Spectre
◆Now upgraded with Aghanim's Scepter
◆Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion
Talents
◆Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
▲Level 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%
▼Level 25 Talent All Spectre Illusion Damage decreased from +25% to +20%
Doom
▲ Buff3 changes
Hero
▲Intelligence gain increased from 1.7 to 1.9
◆Removed Devil's Bargain facet
Doom
◆Aghanim's Scepter now also increases damage per second from 25/45/65 to 40/60/80
Ursa
▲ Buff4 changes
Earthshock
◆Aghanim's Shard Reworked
◆Applies 3 Fury Swipe stacks to each affected enemy
Enrage
▲Cooldown decreased from 70/50/30s to 60/45/30s
Talents
◆Level 20 Talent Earthshock applies 2 Fury Swipes replaced with +0.5% Maul Health as Damage
Spirit Breaker
◆ Mixed3 changes
Charge of Darkness
▲Stun Duration increased from 1.2/1.5/1.8/2.1s to 1.3/1.6/1.9/2.2s
▼Aghanim's Shard bonus speed decreased from +100 to +85
Talents
▼Level 20 Talent Bulldoze barrier decreased from 400 to 375
Gyrocopter
▼ Nerf1 change
Call Down
▼Missile Damage decreased from 250/425/600 to 200/350/500
Alchemist
◆ Mixed2 changes
Acid Spray
▼Mana Cost increased from 105/110/115/120 to 120
Talents
▲Level 15 Talent Damage per Greevil's Greed stack increased from +2 to +2.5
Invoker
◆ Mixed5 changes
Alacrity
▲Mana Cost decreased from 90 to 75
▲Cast Range increased from 650 to 700
Ice Wall
◆Damage increased from [25 + 5 * Exort] to [24 + 6 * Exort]From 30/35/40/45/50/55/60/65/70/75 to 30/36/42/48/54/60/66/72/78/84
Talents
▼Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s
◆Level 20 Talent +35 Alacrity Damage/Speed changed to +50
Silencer
◆ Mixed4 changes
Arcane Curse
▼Silenced Multiplier decreased from 1.5 to 1.25
Glaives of Wisdom
▲Int Steal increased from 1/2/3/4 to 2/3/4/5
◆Int Steal Duration rescaled from 20/25/30/35s to 10/20/30/40s
Talents
▲Level 10 Talent Arcane Curse Penalty Multiplier decreased from +0.5 to +0.25
Lycan
▼ Nerf2 changes
Summon Wolves
▼Wolf Damage decreased from 23/29/35/41/47/53 to 22/28/34/40/46/52
Shapeshift
▼Health Bonus decreased from 250/350/450 to 225/325/425
Brewmaster
◆ Mixed45 changes
Hero
▼Strength gain decreased from 3.7 to 3.2
▲Intelligence gain increased from 1.6 to 1.9
◆Removed Roll Out The Barrel and Drunken Master facets
◆Removed Primal Companion ability
◆Removed Belligerent innate ability
Liquid Courage
◆New innate ability. Passive, improves with Brewmaster's level
◆When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%
◆Upgraded with Aghanim's Shard
◆Brewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s
Thunder Clap
▲Cast point improved from 0.35s to 0.3s
◆Mana Cost rescaled from 90/100/110/120 to 100
◆Radius rescaled from 325/350/375/400 to 375
Cinder Brew
◆Now rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location
Drunken Brawler
◆Moved Brewed Up effect from Cinder Brew to Drunken Brawler
◆When Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds
▲Earth Stance Magic Resistance increased from 5/10/15/20% to 8/12/16/20%
▲Fire Stance Attack Speed increased from 10/15/20/25 to 10/20/30/40
◆Void Stance removed
◆Stance visual indicator is now always present around Brewmaster
◆Stances can now be switched without cancelling channeling or invisibility
Primal Split
◆Void Brewling removed
▲Duration increased from 16/18/20s to 16/20/24s
◆All Brewlings now receive their respective Drunken Brawler stances
◆Earth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead
▼Earth Brewling's Demolish Bonus Building Damage decreased from 50/100/150 to 40/80/120
▲Earth Brewling's movement speed increased from 330/350/370 to 330/355/380
▲Earth Brewling's damage increased from 25/60/95 to 35/70/105From 20–30/55–65/90–100 to 30–40/65–75/100–110
▲Storm Brewling's damage increased from 20/40/60 to 30/50/70From 15–25/35–45/55–65 to 25–35/45–55/65–75
◆No longer upgraded with Aghanim's Shard
◆Now upgraded with Aghanim's Scepter
◆Allows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities
◆Earth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged
◆Hurl Boulder: 200 Damage and 2s Stun Duration
◆Demolish: 160 Bonus Building Damage
◆Storm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged
◆Wind Walk: 320 Bonus Damage and 55% Bonus Movement Speed
◆Cyclone: 6s Hero Duration and 100 Damage on Landing
◆Fire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged
◆Permanent Immolation: 100 Damage per second
Talents
◆Level 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration
◆Level 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage
▲Level 15 Talent Cinder Brew Damage/Duration increased from +30% to 40%
◆Level 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health
◆Level 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown
◆Level 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses
Shadow Demon
▼ Nerf3 changes
Disruption
▼Bonus Base Damage decreased from 25/40/55/70 to 20/35/50/65
Demonic Purge
◆Can no longer target invulnerable units
Demonic Cleanse
◆Can no longer target invulnerable units
Lone Druid
◆ Mixed35 changes
Hero
▼Base Movement Speed decreased from 325 to 295
▲Base Damage increased by 4
▲Damage at level 1 increased from 38–42 to 42–46
◆Removed Bear With Me and Bear Necessities facets
◆Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability
Summon Spirit Bear
◆Moved to an innate ability. Cannot be leveled up
◆Ability is moved to the 4th ability slotD key by default
◆Spirit Bear now counts as a melee hero for most spells
◆Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only
▲Cooldown decreased from 150/140/130/120s to 120s
Entangle
◆New Point Targeted basic ability
◆Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s
◆Pierces Debuff Immunity
◆Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable
◆Creeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast
◆Roshan is affected as if he were a hero
◆Spirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times
◆Upgraded with Aghanim's Scepter
◆Increases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies
Spirit Link
◆No longer grants attack speed or shared armor
◆Now also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear
◆Lone Druid's attacks now heal the Spirit Bear by default
◆No longer upgraded with Aghanim's Scepter
True Form
▲Mana Cost decreased from 200 to 80
▼Duration decreased from 40s to 25s
▲Cooldown decreased from 100s to 60/55/50s
◆No longer grants Entangling Claws and Demolish to Lone Druid
◆Now also provides 50/90/130 bonus attack damage
▲Bonus Armor increased from 8/10/12 to 10/15/20
Talents
◆Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second
◆Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown
◆Level 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws)
◆Level 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance
Chaos Knight
◆ Mixed5 changes
Hero
▲Min Base Damage increased by 5
▼Max Base Damage decreased by 5
◆Damage at level 1 changed from 48–78 to 53–73
▼Damage spread decreased from 30 to 20
Talents
◆Level 25 Talent +10s Phantasm Duration replaced with -125% Phantasm Damage Taken
Treant Protector
◆ Mixed36 changes
Hero
◆Removed Primeval Power and Sapling facets
Nature's Guise
◆No longer upgraded with Aghanim's Shard
◆Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
▲Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level upsDown to 8 seconds on level 29
◆Cooldown starts when the invisibility ends
Nature's Grasp
◆No longer does 50% more damage and slow when touching a tree
▲Damage per second increased from 30/40/50/60 to 35/50/65/80
▲Movement Slow increased from 20/25/30/35% to 25/30/35/40%
▲Creep penalty decreased from 50% to 35%
Leech Seed
◆Ability Reworked
◆Passive, auto-cast attack modifier
◆Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
◆Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
◆No longer has a creep penalty for healing
Living Armor
◆No longer grants bonus armor
▼Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
◆Damage block affects any types of damage
◆The heal ends earlier if the damage block is reduced to 0
◆Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
▼Duration decreased from 18/22/26/30s to 12s
▲Heal per second increased from 3/4/5/6 to 4/7/10/13
Overgrowth
◆Now upgraded with Aghanim's Scepter
◆Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
Eyes In The Forest
◆Now granted by Aghanim's Shard
▲Mana Cost decreased from 100 to 30
▲Cast Range increased from 160 to 350
◆Overgrowth is no longer applied around enchanted trees
◆Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
◆Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
▼Charge Restore Time increased from 40s to 55s
Talents
◆Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
▲Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
◆Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
▲Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
◆Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
◆Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
◆Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
◆Enemies with Health Restoration below -100% will not lose health from health restoration sources
Shadow Dance
◆Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
◆Previous Barracuda rules and mechanics unchanged
Depth Shroud
▼Duration decreased from 3s to 2s
Talents
▼Level 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s
▼Level 15 Talent Searing Chains Duration decreased from +1s to +0.8s
▼Level 20 Talent Searing Chains Damage decreased from +60 to +50
Earth Spirit
▼ Nerf15 changes
Hero
▼Base Damage decreased by 6
▼Damage at level 1 decreased from 53–57 to 47–51
◆Removed Resonance, Stepping Stone, and Ready to Roll facets
Stone Remnant
◆Now passively grants +2.5% bonus attack damage per currently unused charge
◆Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)
◆Max Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups)Changed from 6 additional charges at levels 5/10/15/20/25/30 to 7 additional charges at levels 5/9/13/17/21/25/29
Boulder Smash
◆Cooldown rescaled from 22/18/14/10s to 20/17/14/11s
Geomagnetic Grip
◆Can now target allied units by default with 550/600/650/700 cast range
◆Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole
◆Aghanim's Shard Reworked
◆Decreases cooldown by 3s and increases allied unit cast range and speed by 50%Allied Unit Cast Range to 825/900/975/1050, Allied Unit Pull Speed to 900
◆Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes HimselfApplies Magnetize at its current duration to enemy Heroes around Earth Spirit, and can be refreshed with Stone Remnants
Underlord
◆ Mixed5 changes
Hero
▲Strength gain increased from 3.0 to 3.2
▲Base Intelligence increased from 17 to 18
Firestorm
▲Cast Range increased from 600/625/650/675 to 675
Talents
▼Level 15 Talent Pit of Malice Slow decreased from +25% to +20%
▲Level 25 Talent Fiend's Gate DPS increased from 100 to 125
Terrorblade
◆ Mixed4 changes
Dark Unity
◆Illusions that are outside 1200 radius no longer have a damage penalty
▲Damage increase for illusions within 1200 radius increased from 25% to 60%
Reflection
▼Reflection Damage decreased from 40/60/80/100% to 30/45/60/75%
Conjure Image
▼Illusion Damage decreased from 30/40/50/60% to 20/25/30/35%
Phoenix
▲ Buff4 changes
Sun Ray
▲Health Cost per second decreased from 6% to 5%
◆Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30
◆Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%
Talents
▲Level 15 Talent Health Regen increased from +20 to +25
Oracle
▲ Buff4 changes
Fortune's End
◆Can no longer target invulnerable units, but does affect invulnerable units in the AoE
Fate's Edict
◆No longer has separate effects for allies and enemiesAlways disarms the target and grants them 100% magic damage resistance
▲Mana Cost decreased from 95/100/105/110 to 70
▲Cooldown decreased from 20/17/14/11s to 17/14/11/8s
Winter Wyvern
◆ Mixed5 changes
Hero
▲Base damage increased by 1
▲Damage at level 1 increased from 41–48 to 42–49
▲Base Attack Range increased from 425 to 450
Arctic Burn
▼Bonus Attack Range decreased from 275/300/325/350 to 250/275/300/325
Talents
▲Level 25 Talent Winter's Curse Attack Speed increased from +55 to +60
Arc Warden
▲ Buff2 changes
Hero
▲Base attack speed increased from 100 to 110
Magnetic Field
◆Mana Cost rescaled from 50/70/90/110 to 60/70/80/90
Monkey King
◆ Mixed4 changes
Hero
▼Base Armor decreased by 1
▲Base Attack Time improved from 1.7s to 1.6s
▼Base Attack Speed decreased from 100 to 95
Tree Dance
▼Stun duration from falling off the cut tree decreased from 4s to 3s
Dark Willow
▲ Buff3 changes
Cursed Crown
▲Stun Duration increased from 1.2/1.6/2/2.4s to 1.5/1.8/2.1/2.4s
◆Spirit Bear already did hero damage to Shadow Shaman's Mass Serpent Wards, Couriers, Observer Wards and Sentry Wards
◆Spirit Bear can now be targeted or affected as a hero by the following abilities:
◆Axe's Culling Blade, Bounty Hunter's Track, Earth Spirit's Petrify, Legion Commander's Duel, Lion's Finger of Death, Mars' Spear of Mars, Necrophos' Reaper's Scythe, Slark's Pounce, Terrorblade's Reflection, Terrorblade's Sunder (only if the Bear is not Debuff Immune), and Underlord's Atrophy Aura
◆At the same time, Bounty Hunter will not steal Lone Druid's gold anymore by hitting Spirit Bear with Jinada or by using skills with Cutpurse facet on it
◆Now can also break enemy Smoke of Deceit
◆Spirit Bear's death will not provide charges for these spells:
◆Charges for Urn of Shadows and its upgrades, Pudge's permanent Strength from Flesh Heap, Silencer's permanent Int from Brain Drain, Slark's permanent Agility from Essence Shift, and Storm Spirit's stacks for Galvanized
◆Temporary attribute losses from Silencer's, Slark's and other similar spells still work
◆Can now capture Watchers and Outposts
◆Now starts with a Town Portal Scroll on cooldown the first time it is summoned
◆Spirit Bear now receives a copy of Lone Druid's Neutral Item. This copy has an independent cooldown
◆Ability order has been changed
◆OLD: Return, Demolish, Savage Roar, Entangling Claws, Fetch
◆Base HP rescaled from 1100/1400/1700/2000 to 1500
▼Base HP Regen decreased from 5/6/7/8 to 3
◆Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.5s
▲Base Attack Speed increased from 100 to 110
▼Base Armor decreased from 0/2/4/6 to 0
◆Base Movement Speed rescaled from 300/330/360/390 to 310
▲Base Magic Resistance increased from 0% to 25%Demolish ability no longer passively grants 33% magic resistance
▲Daytime Vision Range increased from 1400 to 1800
◆No longer gains 100 health and 5 damage per level
◆Now gains 4.5 Strength, 4.5 Agility and 0.5 Intelligence per level
◆Still has no base attributes, so they are all zeroes at level 1
◆The Spirit Bear now has a separate Talent Tree
Demolish
◆Ability is now Innate to Spirit Bear
◆Bonus Building Damage rescaled from 10/20/30/40% to 30%
◆No longer passively grants 33% magic resistance
Return
◆Now considered a Teleport for the "Teleport Requires Hold/Cancel to Stop" option
Entangling Claws
◆Ability reworked
◆Passive, pierces Debuff Immunity, levels up with Lone Druid's Entangle
◆Allows Spirit Bear to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. Spirit Bear's attacks are permanently empowered, making it apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled
◆Stacks are applied only to heroes, creep heroes and Roshan
Fetch
◆After fetching an enemy, Spirit Bear will now have an attack command issued towards the target
Talents
◆Level 10 Talents: +10% Magic Resistance OR +20 Movement Speed
◆Level 15 Talents: +4 Armor OR Return Has No Cooldown and -0.5s Channel Time
◆Level 20 Talents: +500 Health OR +30 Damage
◆Level 25 Talents: +15% Damage to Entangled Units OR +20% Demolish Bonus Building Damage